Sokoban
puzzles by
David W. Skinner
What is Sokoban?
Sokoban is a logic game consisting of sets of puzzles or "levels"
similar
to the examples shown above. It is not a video game and does
not
require quick reflexes nor does it involve blasting aliens to bits.
Sokoban means warehouse keeper in Japanese. The player pushes
objects
(balls, crates or money bags depending on the version) to their correct
destinations in a crowded "warehouse". The puzzles range from very
simple
to extremely difficult ones requiring many hours of brain work.
The game was invented in Japan and won a computer game contest
there.
The original program was written by Hiroyuki Imabayashi and is
Copyright
(c) 1982 by THINKING RABBIT Inc. JAPAN. Since then, many other versions
of the program have been written and additional sets of puzzles have
been
created. Many of these may be found by searching the internet.
My Sokoban sets:
I have created several original sets of Sokoban puzzles. To use
them,
you must first obtain one of the many Sokoban programs available. My
sets are available here in text format. Click on a set, then
save
it as a text file for use in your Sokoban program.
My sets are in two groups: Sasquatch
and Microban. Sasquatch sets
are
general collections containing all types of levels. Most (but not all)
Microban levels are smaller or easier than most Sasquatch levels.
Microban sets contain levels of the following types:
1. small levels which demonstrate one or two concepts.
2. levels which are easier than most Sasquatch levels.
3. levels which are too interesting to discard (even if they are
trivially easy).
4. levels which are smaller and simpler versions of other levels (even
if they are a little harder then most other Microban levels).
5. large "mega" levels which contain only one object involving one
"automated extended push".
Sometimes it is hard to decide whether a level should become a
Sasquatch level or a Microban level, but I try not to worry about it
too much. :-)
These sets may be
freely
distributed provided they remain properly credited.
Occasionally I get email from someone who is convinced that a
particular
puzzle is impossible. Be assured that (except for unfinished sets) ALL
are solvable.

Sasquatch sets:
Sasquatch
(50 puzzles, January, 1999)
This is my first set. Scott Lindhurst (Sokoban for Macintosh) describes
them as generally of
just the right difficulty to be fun: not too easy, but (usually) not so
hard that you get frustrated.
Sasquatch
II (50 puzzles, August, 1999)
Sasquatch
III (50 puzzles, June, 2000)
This set ranges in difficulty from medium to very hard. Thirty one
of these levels explore some form of design symmetry. It is interesting
(to me at least) to solve levels in which sections are reversed or
rotated.
Each transformation often suggests different approaches to the
solution.
However, sometimes the confusion created requires that each section be
solved from scratch.
Sometimes, I find levels in my earlier sets which I would do
differently
today. Included here are improved versions of two previous levels.
Sasquatch III #41 = Sasquatch II #46
Sasquatch III #48 = Sasquatch #49
Sasquatch
IV (50 puzzles, March, 2001)
These range in difficulty about like Sasquatch III. As always, I've
tried to explore a wide variety of puzzle types.
Sasquatch
V (50 puzzles, December, 2001)
Again, a wide variety. This set contains several puzzles which exceed
the 31x18 size limit of my previous sets.
Sasquatch
VI (50 puzzles, October, 2002)
This set is a symmetrical feast. Forty of these levels involve some
form of symmetry. There is also a sequence of levels where I explore
the
possibilities of working within squares of various sizes. This set
contains
several puzzles which exceed the 31x18 size limit of my earlier sets.
Sasquatch
VII (50 puzzles, June 2004)
This set has a lot of symmetry but not as much as Sasquatch VI. I tried
to do more "normal" puzzles this time. It also contains more
expreiments
with squares plus other shapes such as diamonds and a circle. As usual
several oversize puzzles are at the end of the set.
Sasquatch
VIII (50 puzzles, March 2008)
This set contains improved versions of two previous levels.
Sasquatch VIII #37 = Sasquatch #31
Sasquatch VIII #38 = Sasquatch II #9
Sasquatch
IX (50
puzzles, April 2009)
About one third of these are "normal" puzzles while the others are
"symmetricals" with lots of squares, diamonds and other shapes.
Sasquatch
IX #16 is an improved version of Sasquatch #15.
NEW
Sasquatch X
(50 puzzles, July 2010)
Microban sets:
Microban
(155
puzzles, April, 2000)
This is a good set for beginners and children. Most of the puzzles
are small and illustrate a particular concept. More experienced
players
should also find them interesting, since they are as different from
each
other as I could make them given their size. Sokoholics could perhaps
time
themselves on completing the whole set. This set also contains puzzles
which I thought were interesting but too easy to include in my regular
sets.
Microban
II (135 puzzles, April, 2002)
Like Microban, this set is good for beginners and children. Most of
the puzzles are small and illustrate a particular concept. At the end
of
the set are four mega puzzles which are fun to watch on programs
which
can handle oversize levels and allow "automated extended pushes".
Microban
III (101 puzzles, December 2009)
In addition
to new Microban puzzles, this set incorporates those which I had
created
for Aymeric Du Peloux's LOMA project. For more info see Aymeric's
LOMA page. One mega puzzle is at the end of the set.
NEW - unfinished
Microban
IV (41 puzzles, updated July 2010)
This set is subject to change.
-----
Note - Mas Sasquatch and Mas Microban have been renamed
Sasquatch
II and Microban II. These sets are otherwise unchanged. I had been
studying Spanish when I originally named them and thought the names
sounded cute at the time. I have changed my mind.
Hexagonal Sokoban:
A new type of Sokoban developed during the first week of January
2002.
It all started when I created the first "hexoban" puzzle and challenged
programmers to create a program on which to play it. Check it out at my
Hexoban
page.

Contact:
David W. Skinner
Grandview, Washington, USA
Email me if you desire to correspond about Sokoban, comment on my
puzzles,
or just declare your existence.
sasquatch@bentonrea.com
Visit my personal home page.
http://users.bentonrea.com/~sasquatch/
